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This is a conspectus of XtranormalGeek's rating system. 


StoryEdit

When it comes to rating the story of a game, it can be challenging, as stories can differ based on the writer. This is why I've established a simple one-to-six scale with one being the absolute crappiest and six being the most dynamic and reeling. Why one-to-six? Because it's my rating system, that's why.

  • 1.0 - Shameful. No interest can be obtained from the plot... at all. 
  • 2.0 - Mediocre. If anything, the plot proves that bad can definitely outweigh any shred of good.
  • 3.0 - Half and half. There's no real determination if the plot is terrible or great. I think it's better that way.
  • 4.0 Decent. The plot can have you caring at some points... emphasis on the some.
  • 5.0 - Pretty good. A fine-tuned story albeit with several vapid moments.
  • 6.0 - Masterpiece. With barely no mistakes, the plot is fluid, and has you gripped the entire way.

PacingEdit

Now, this is something that most reviewers don't look at. When I mean the "pacing" of the game, I mean the overall speed of how the game progresses. Much like with rating a story, rating the pacing of a game is pretty difficult, so I am establishing a unique kind of rating system. Imagine a line if you will, and the line is the entire game. Now, imagine if you will another line that acts almost like a heart-beat monitor, going up when the pacing gets hot and heavy and down with the pacing slows down. Since I can't really insert a cool, 3D animation of what I'm talking about, I'll try and convey it with this new rating system which will be done with a self-created MS Paint picture showing the line and the overall pacing. The picture will look something like this:

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